Premise:

In the year 1694, the town of Fallsbury, Massachusetts is shaken to its foundations by accusations of witchcraft and devil worship. Two sisters, Olive and Genevieve Goode, are living quiet lives in the midst of the chaos. Their father Jeremiah, a violent alcoholic, has fallen on hard times since the death of his wife Sybille. To support themselves, the sisters have picked up house work for the town Minister, Elias Smith, and formed a close bond with his daughter, Ester. But the Minister, being a man of god, does not want his daughter corrupted. And the god he serves demands a price for disobedience… When Genevieve goes missing, Olive takes matters into her own hands, with the help of others along the way, to find her.

Feature:

Choose your own adventure: Help Olive find her sister in this choice driven story about fear, loss, and hope. Everything is not what it seems, and it is up to you to discover what is really going on in Fallsbury. 

Multiple endings: Guide Olive on the path forward. Your choices matter, and finding Genevieve might not be as simple as Olive would like it to be.

Credits:

Marietherez "Sumi" Glime - Narrative Design

Kevin Garske - Narrative Design

Kevin Horkaew - Background Artwork, Audio, Writer

Andrew Webb - Character Artwork, Writer

Peter Rolfe - Programming & Engineering

Anthony Sherman - Production


Development Process:

I was in charge of doing background artwork and ambient audio. The process was relatively straight forward:

  • Monday: Initial meet, talk about schedule and to-do list.

  • Tuesday - Thursday: Research, 3D block-out, 2D paint-over, final clean-up, etc.

  • Friday: Share our work progress for feedback and/or implement into Twine engine.


Background Process:

Block-out in Blender

 
 

Composite, color grade, and paint over in Photoshop

 
 

I repeat this process for all the background work for this project.